Features |
Automatic file format recognition. |
Automatic polygon checking and repairing function during (scene) loading. |
Batch converter module with detailed object statistics and texture export function. |
Bone and vertex bone weights support (not for all modules). |
Command line conversion / view. |
Drag and Drop support (to load object). |
Fast import and export process. |
Fully dynamic memory allocation, so the program only uses as much memory as it needs. |
FullScreen FireMonkey 3 rendered interactive object viewer with mouse wheel support. |
Material per polygon support. |
Material editor. |
Multiplatform ASCII file loader technology. |
Options /for general, view, colors, import, export, tools/. |
Premium styles. |
Storing and processing the vertices as double precision. |
Storing and processing the faces as n-sided polygons. |
Texture converters. |
Viewer for the supported texture formats. |
Wireframe / Color wireframe / Flat shaded / Gouraud shaded / Textured rendering mode. |
Functions / Tools |
Function / Tool | Menu | Toolbar icon | Hotkey |
Auto rotate | View | - | CMD-A |
Batch converter | File | - | - |
Calculate areas and volumes | Tools | - | - |
Calculate vertex colors from face colors | Tools | - | - |
Delete scene UV maps | Tools | - | - |
Display the scene area and volume values on the toolbar | Tools/Options/View | - | - |
Draw vertices | Draw | CMD-V | |
Draw wireframe | Draw | CMD-E | |
Draw color wireframe | Draw | CMD-D | |
Draw flat shaded | Draw | CMD-F | |
Draw gouraud shaded | Draw | CMD-G | |
Draw textured | Draw | CMD-T | |
Export bones | Tools | - | |
Export the material table's textures to .bmp files | Tools | - | |
Flip scene UV map vertically | Tools | - | CMD-U |
Folders tree on/off | - | - | |
Geometry transformation | Tools | - | - |
Invert object face orientation (Object and material selector) | - | - | - |
Invert scene face orientation | Tools | - | CMD-I |
Detailed bone information (right click on the Bone* line) | - | - | |
Detailed material information and material editor (right click on the Material* line) | - | - | |
Detailed object information (right click on the 3D Scene* line) | - | - | |
Object, material, bone selector on/off | - | - | |
Options | Draw | CMD-O | |
Quick material information | View | - | - |
Quick object information | View | - | - |
Quick polygon statistics | View | - | - |
Save as (model) | File | - | |
Save as favourite (model) | File | - | |
Scale to fit | - | - | |
Send ViewPort3D bitmap to Clipboard | Tools | - | CMD-C |
Set the default texture file extension in the material table | Tools | - | - |
Show bones | Draw | - | |
Show grid | Draw | - | - |
Show light | Draw | - | CMD-L |
Show object bounding boxes | Draw | - | CMD-B |
Show object gravity points | Draw | - | - |
Show scene axes | Draw | - | - |
Show scene bounding boxes | Draw | - | CMD-S |
Show scene gravity points | Draw | - | - |
Show vertex normals | Draw | - | |
Texture converters | Tools | - | - |
Unwrap UV | Tools | - |
Mouse based view navigations |
Function | Mouse button | Description |
Rotate scene | Left | Rotates the scene by clicking the left mouse in the graphics window and dragging up/down or left/right. |
Zoom scene | Right | Zooms the scene in or out by clicking the right mouse in the graphics window and dragging up or down. If the mouse has a wheel, the wheel will also zoom. |
Pan scene | Left | Press the Shift button and "Drags" the scene around with the mouse (left/right or up/down). |
Pan scene deep | Right | Press the Shift button and "Drags" the scene around with the mouse (left/right or up/down). |
Pan light | Left | Press the Ctrl button and "Drags" the light around with the mouse (left/right or up/down). |
Pan light deep | Right | Press the Ctrl button and "Drags" the light forward or backward with the mouse (up/down). |
Keyboard based view navigation |
Function | Key button | Description |
Pan scene | Arrows | Press the arrow button to move the scene (left/right or up/down). |
Supported command line parameters for macOS |
Command | Description |
open -a i3DConverter --args fullpath/try.3ds for example: fullpath=~/documents/ |
Opens and views the fullpath/try.3ds file. |
open -a i3DConverter --args fullpath/try.3ds 10 50 60 for example: fullpath=~/documents/ |
Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the fullpath place. |
open -a i3DConverter --args fullpath/try.3ds 10 50 60 -writeover for example: fullpath=~/documents/ |
Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the fullpath place. |
open -a i3DConverter --args fullpath/try.3ds 10 50 60 -exportpath ~/documents/temp/ for example: fullpath=~/documents/ |
Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the exportpath place. |
open -a i3DConverter --args fullpath/try.3ds 10 50 60 -exportpath ~/documents/temp/ -writeover for example: fullpath=~/documents/ |
Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the exportpath place. |
open -a i3DConverter --args fullpath/try.3ds 10 50 60 -nogui for example: fullpath=~/documents/ |
Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the fullpath place. |
open -a i3DConverter --args fullpath/try.3ds 10 50 60 -nogui -writeover for example: fullpath=~/documents/ |
Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the fullpath place. |
open -a i3DConverter --args fullpath/try.3ds 10 50 60 -nogui -exportpath ~/documents/temp/ for example: fullpath=~/documents/ |
Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the exportpath place. |
open -a i3DConverter --args fullpath/try.3ds 10 50 60 -nogui -exportpath ~/documents/temp/ -writeover for example: fullpath=~/documents/ |
Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the exportpath place. |
Supported command line parameters for Linux 64 |
Command | Description |
./i3DConverter fullpath/try.3ds for example: fullpath=/home/[username]/Documents |
Opens and views the fullpath/try.3ds file. |
./i3DConverter fullpath/try.3ds 10 50 60 for example: fullpath=/home/[username]/Documents |
Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the fullpath place. |
./i3DConverter fullpath/try.3ds 10 50 60 -writeover for example: fullpath=/home/[username]/Documents |
Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the fullpath place. |
./i3DConverter fullpath/try.3ds 10 50 60 -exportpath /home/[username]/Documents/temp/ for example: fullpath=/home/[username]/Documents |
Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the exportpath place. |
./i3DConverter fullpath/try.3ds 10 50 60 -exportpath /home/[username]/Documents/temp -writeover for example: fullpath=/home/[username]/Documents |
Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the exportpath place. |
./i3DConverter fullpath/try.3ds 10 50 60 -nogui for example: fullpath=/home/[username]/Documents |
Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the fullpath place. |
./i3DConverter fullpath/try.3ds 10 50 60 -nogui -writeover for example: fullpath=/home/[username]/Documents |
Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the fullpath place. |
./i3DConverter fullpath/try.3ds 10 50 60 -nogui -exportpath /home/[username]/Documents/temp/ for example: fullpath=/home/[username]/Documents |
Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the exportpath place. |
./i3DConverter fullpath/try.3ds 10 50 60 -nogui -exportpath /home/[username]/Documents/temp -writeover for example: fullpath=/home/[username]/Documents |
Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the exportpath place. |
Supported texture file formats |
Extension | Type |
32A | uncompressed (Screamer 4x4) |
ACT/RAW | 24 bits (4x4 Evolution) |
AEI | compressed (Abyss Engine) |
BDS | compressed (Ferentus, Herrcot, Xiones) |
BMAP | compressed (Ridge Racer Unbounded) |
BMP | 8,16,24,32 bits |
CVT | compressed (Kill la Kill IF) |
D2S | compressed (Scions of Fate) |
D3D9_TEXTURE | compressed (Legend of Grimrock) |
DDJ | compressed (Joymax /Silkroad Online/) |
DDS | compressed DXT1, DXT2, DXT3, DXT4, DXT5 |
DDS | uncompressed 16 bits (R5G6B5, A1R5G5B5, X1R5G5B5) |
DDS | uncompressed 24 bits (R8G8B8) |
DDS | uncompressed 32 bits (A8R8G8B8, A8B8G8R8, X8R8G8B8, X8B8G8R8) |
DDS | compressed (League of Angels – Heaven's Fury) |
DDS | compressed (Psychonauts) |
DXT | uncompressed 32 bits (Hero Online) |
DXT | compressed (Hero Online, Knight Online) |
EDV | compressed (Lune of Eden) |
EGO | EGO Engine (Toybox Turbos) |
GIF | - |
GXRESTEXTURE | compressed (Dragon Star Varnir) |
HVT | compressed (Final Exam) |
I3I | iCube Engine (Point Blank) |
IMG | uncompressed 32 bits (Frogger: The Great Quest) |
JIT | compressed (Aika Online) |
JPG | 24 bits |
MAP | uncompressed (Screamer 4x4) |
MTX | compressed (Buffy the Vampire Slayer) |
NTX | 24 bits (Laghaim) |
PCX | 8,24 bits |
PIC | uncompressed 24 bits (Romancing Clannad) |
PNG | compressed 24, 32 bits |
PPM | uncompressed binary 24 bits |
PTE | compressed (Star Stable Online) |
QTX | uncompressed 24, compressed 32 bits (Tales of Fantasy) |
RAW | 24 bits (Live for Speed) |
RGB | uncompressed (Screamer 4x4) |
SEK | 24,32 bits (Laghaim) |
SPA | compressed (MikuMikuDance) |
SPH | compressed (MikuMikuDance) |
ST | compressed (Marc Ecko's Getting Up: Contents Under Pressure) |
STF | 24 bits (3D World Studio) |
TEX | compressed (Avalon Heroes) |
TEX | compressed (Dinosaur Fossil Hunter: Prologue) |
TEX | uncompressed 24 bits (Face3d [Warp3D demo]) |
TEX | compressed (Fantasy Tennis) |
TEX | compressed (Fear 2: Reborn) |
TEX | compressed (Garfield Kart: Furious Racing) |
TEX | compressed (Hellboy: Science of Evil PS3) |
TEX | compressed (Midtown Madness / Midnight Club) |
TEX | compressed (Monster Hunter: World) |
TEX | compressed (Titan Quest) |
TEX | compressed (Trials Fusion) |
TGA | uncompressed 8 bits color index |
TGA | uncompressed 16,24,32 bits |
TGA | compressed 8,16,24,32 bits |
TGA | compressed (League of Angels – Heaven's Fury) |
TGA.CKD | compressed (Child of Light) |
TIF | - |
WIM | compressed (Made Man) |
WFT | compressed (Romance of the Three Kingdoms XI) |
WXY | 24,32 bits (Laghaim) |
WYS | compressed (With Your Destiny) |
*_COL, *_COMP | compressed (EA Sports MMA) |
Texture converters |
Import format | Export format | Description |
.bmap | .dds | It converts the Ridge Racer Unbounded .bmap format to DirectDraw Surface .dds format. |
.bmp | .wxy | It converts the Microsoft Windows Bitmap .bmp format to Laghaim .wxy format. |
.cvt | .dds | It converts the Kill la Kill IF .cvt format to DirectDraw Surface .dds (DXT5) format. |
.dds | .aei | It converts the DirectDraw Surface .dds (DXT1, DXT5) format to Abyss Engine .aei format. |
.dds | .jit | It converts the DirectDraw Surface .dds (DXT1,DXT3,DXT5) format to Aika Online .jit format. |
.jit | .dds | It converts the Aika Online .jit format to DirectDraw Surface .dds (DXT1,DXT3,DXT5) format. |
.tex | .dds | It converts the Fantasy Tennis .tex format to DirectDraw Surface .dds (DXT1,DXT3,DXT5) format. |
.tex | .png | It converts the Custom Maid 3D 2 .tex format to Portable Network Graphics .png format. |
.zbp | .bpg | It converts the Fast and Furious 8 .zbp format to Better Portable Graphics .bpg format. |